Castle Wolfenstein (1981) (Muse)
Castle Wolfenstein is an early stealth-based action-adventure shooter video game developed by Muse Software for the Apple II. It was first released in 1981 and later ported to MS-DOS, the Atari 8-bit family, and the Commodore 64.
Identifier Castle_Wolfenstein_1981_MuseScanner Internet Archive Python library 0.4.4Publicdate 2013-10-29 06:01:09Mediatype softwareAddeddate 2013-10-29 06:01:09Creator Silas WarnerDate 1981Year 1981Emulator apple2eEmulator_ext doBackup_location ia905709_3
Castle Wolfenstein is a stealth-based action-adventure shooter game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher rank is achieved. There are eight ranks, beginning with Private, culminating at the rank of Field Marshal.
It combines adventure game elements with real-time action. The game is played from a top-down perspective, though the characters are seen upright like in a side-scroller. The player traverses the levels by sneaking past guards, impersonating Nazi soldiers and sometimes even killing opponents. Castle Wolfenstein can be controlled with a joystick, paddles, or a keyboard.
Castle Wolfenstein was created by Silas Warner (1949–2004). He was one of the original employees of Muse. In addition to developing Castle Wolfenstein, he designed the sound engine (called "The Voice") and the game engine. Original artwork for the box was created by John D. Benson.
December 21, 2015
The nostalgia is strong in this one
So, with Chrome and Safari I get sound (after un-mute and re-load) but no "aim right" key.
With Firefox, I get to aim right, but the game stays silent.
Have fun deciding.
March 24, 2015
Cool but no sound
Memories flooding in like crazy playing this. I used to stay up until 3am as a kid playing this on my Tandy.
Too bad there's no sound effects - that's what kind of made the game so interesting.
It had digitized voices yelling stuff in german at you. At the time it seemed really cutting edge and seemed really 'real'.
January 11, 2015
loved this game growing up
Once I found out from another review that CTLR+F11 slows down the game it did help out quite well about the only thing that I can't figure out is how to point the gun to the right it should be ; but that doesn't work.
November 16, 2014
This was the first game I had to beat. At the time it was the best thing out there. Once I started playing today the little tricks started to come back.
Things to know:
The point right using ":;" key worked for me using Firefox 33.1.
Use the "T" key to throw grenades. They will go in the direction your aiming your gun.
If your carrying the max grenades (3) and a guard has a grenade you can't get his keys until you throw a grenade and take his, then the keys become available.
Bad guys won't walk through dead bodies. This can be useful.
When opening a chest if you tap the "Tab" key the time will go twice as fast.
You can blow your way through a wall with grenades but because of the 2D (you are twice as tall as you are wide) it takes one grenade going up or down through a wall but two if you want to go sideways.
I can't remember if there was a way to hide your gun other than running into a wall. If you have a uniform, most times you can enter a room (no gun) and just stand there and not be bothered while you asses the situation.
Some guys have bullet proof vests. I can't remember if shooting them at certain angle was better than others, but if he doesn't die and you have him at gun point search him and hit the "U" key to take off his vest (even if you already have one) then you can kill him.
Audio didn't work for me. I remember it had a really annoying sound when you ran into a wall. The rest of the sound affects were cool and when the SS came in the room it always made me jump.
November 3, 2013
A classic. Boring fast.
I'm so happy these early Apple IIe classics are now preserved forever and instantly in-browser with emulators. Lots of fun, but makes you realize how much advancement has been made in the last 30 years of video games.
As far as controls, trial and error gave me:
q - slant up left
w - up
e - slant up right
a - left
s - stop moving
d - right
z - slant down left
x - down
c - slant down right
l - shoot gun
i - point gun slant up left
k - point gun left
, - point gun slant down left
o - point gun up
. - point gun down
p - point gun slant up right
; - NOT point gun right *BUG*? It SHOULD be 'point gun right' but doesn't.
/ - point gun slant down right
return/enter - pulls up your weapon list / refresh your weapon list (if you shoot several times then hit enter it will then refresh down to what you have left) (at start of game you have: 10 bullets, 0 grenades)
When you die, it will bring up a screen that says:
"What controls do you want?"
K - Keyboard (Only one I could get to work)
J - Joystick (useless)
P - Paddles (useless)
CTRL-N - Start a new game
CTRL-C - To Reverse Controls
Also annoying is that every time you die, and come to the above "What controls do you want" screen, you hit 'K' to start a new game with keyboard control, but you have to sit through the 4 page text story screens about the game / watch out for SS agents / don't shoot chests / etc. The pacing seems to vary and is possibly time (5-15 seconds?) based per page. No clear way to 'skip' / advance each page of story text.
Internet Explorer 10: After hitting spacebar to start the emulator, it just keeps spinning the MESS 'cog' symbol and never starts.
Firefox v24: Emulator runs / plays fine but when your character 'hits' a wall or chest, the play screen goes 'pixelated' / color bits errors for a second or three before it 'clears' back to the normal play screen. just enough time to get 'caught' as you are snow-blinded. Part of the original game?
Chrome v30: Emulator runs / plays fine / same as Firefox. Same 'hit-wall-pixelation-snow' effect happens.
November 3, 2013
It's the grandfather of all FPS games
Castle Wolfenstein was significant in its time for its use of maps and forcing players to think three dimensionally. It also forced them to think about consequences, that actions weren't limited to a single room or level. Shooting a single SS member could bring the entirety of the fortress down on you.
But more importantly, without Castle Wolfenstein there is no Wolfenstein 3D, thus no DOOM, Quake nor any of the other first person shooters. Sure, someone else may have come up with the concept independently, but CW was the impetus for it all, in much the same way Alkalabeth and Wizardry made possible games like World Of Warcraft.
Oh, and it was fun to play.
October 30, 2013
Of course it's awesome that a timeless classic has been preserved in the library of the future!
Only problem is I can't figure out what the "point your gun right" key is - pretty sure it was a semi-colon on the old Apple // keyboard...